

This command will make make your AWP, or any other weapon with a scope (e.g. Unlike holding TAB, it will stay on your screen without you needing to press anything. This command will make the in game scoreboard appear. That means that using this command when you have your knife out equips your pistol, and using it with your pistol out equips your rifle (if you have one). This command works backwards through your inventory, equipping you with the item that is the previous selection of what you currently have out. It also ignores knives, so will only switch between the guns you have in your inventory. This command equips the next item in your inventory that isn't a grenade. This does not include guns, so will move between items such as your knife and grenades only.

This command switches to the next item in your inventory. That means if your rifle is drawn you will switch to a grenade, and then using the command again will cycle you through to the next available grenade on you. This command switches what you have equipped to the next grenade in your inventory. If you have your rifle equipped it will swap to your pistol, and if you have your pistol equipped it will swap you to your knife. This is defaulted to +attack2 (usually right-click), and is what lets you use your mouse to click on people's names when you toggle open the scoreboard. This command allows you to change what key turns mouse selection on while you have the scoreboard open. If you have previously used the +use command, you must run this command after (to deactivate it), so that you can use the +use command again.Ĭl_scoreboard_mouse_enable_binding Use the -use command afterwards, as otherwise you will not be able to use this command again. It acts in a similar way to the E key on a default keyboard setup. It can also open doors if you're in front of one. For example, this command will make you plant the bomb if you're on a bombsite carrying the bomb when you use it.

This command will prompt you to perform the "use" action on an item or object if its applicable. For example,"voice_enable" would be toggled between 0 and 1 (disabled and enabled). This is useful for setting up binds that toggle a certain feature. This command assigns a hotkey (key on your keyboard, or button on your mouse) to switch through the various values a specified console command has (when pressed or clicked). This console command lists all of the keys and buttons you have that have a specific action bound to them (e.g. This command will bind a command, or list of commands, to a key on your keyboard or button on your mouse. Binds can make your CS:GO experience much more convenient, and is a very important command in the game. Voice chat with a friend using steam voice chat and speak without pressing the PTT mouse button, the person on the other side will still be able to hear it.This command removes any bind bound to the specified key.Steam Options > Settings > Voice > Set PTT key as any mouse button.
#Csgo push to talk button driver#
Using libinput 0.23 as the default driver for Razer DeathAdder Chroma with steam runtime disabled Steps for reproducing this issue: Mouse buttons(4 and 5 also Left and Right) for PTT works as intended in-game(Dota2 and CS:GO), also works properly in other apps like discord and mumble. etc etc) on my keyboard push-to-talk works properly. Using the side mouse buttons(Mouse button 4 and 5, also doesn't work with Left mouse and right mouse buttons) as the Push-to-Talk key for steam voice chat continuously transmits voice even when the button is not held, basically it works as though if I wasn't using PTT at all and had set the settings so that my voice be transmitted all the time.Īlthough if I use any key(Caps Lock, A, 1. Have you checked for system updates?: Yes.Steam client version (build number or date): Jan 19 2017, at 1:23:20.From posted on T15:38:55: Your system information
